Any thoughts? That company who currently owns the name Atari does not own the rights to anywhere near as much as you might think. They whore the name Atari and have some assets but most of what you are seeking is owned by other people and other companies. The original Atari company of the late 70's to the early 90's is long gone and most of the properties where sold off piecemeal over the years.
A company named Infogrames re-branded themselves as Atari once they had enough of those leftovers to do so. The arcade artwork is He posts here as lapetino I am sure that he might have some idea as to who hold artwork rights these days. If you want to do something with ET, I'd think you'd talk to Spielberg. Although Defender was a Williams game, I think the cartridge box art was Atari's.
He posts here as lapetino. From what I found, four classic Atari IP were sold during the bankruptcy auction. The new product line will involve a partnership with Sigfox, a French wireless company with its own IoT network. The statement says development will begin this year and more details will be available in the near future.
Atari didn't immediately respond to a request for more information. Atari ended up with so much excess inventory that it literally buried , consoles and games in a New Mexico landfill. The company stopped innovating as quickly as it once had, and newcomers Nintendo and Sega came to dominate the home console industry by the early 90s.
Atari declared bankruptcy in With this product, the customer gained versatility. Any number of games could be played on cartridges, which were inserted into the set like cassette tapes. Introduced shortly before the big Christmas selling season, the new games initially failed to conclusively dislodge the old, single-purpose products. In addition, the company had come up against steep competition from several of its competitors, who also had introduced multipurpose video game equipment.
Throughout , Atari saw its new product languish on the shelves. This disappointing news was compounded by administrative confusion at company headquarters. Original Atari employees felt no loyalty toward their new bosses, and top administrators also disagreed with some of Warner's key decisions.
After a chaotic budget meeting in New York, Bushnell was ousted from his position as chair of the company. In his place, executives with backgrounds at large companies were installed, and procedures and practices at Atari became much more businesslike.
The strategy worked. At the important, industry-wide Consumer Electronics Show in January , store owners demanded more products to sell. Over the next 12 months, Atari was able to sell all of the game devices it manufactured.
In addition to its game operations, Atari ambitiously branched out into the hotly competitive personal computer field, introducing two models, dubbed the Atari and the Atari These were intended for the home rather than office market. With the start of the s, however, Atari's successes in the video game field more than made up for its losses in other areas, as its growth and profits shot up.
In January , Atari began an effort to shift the emphasis of the video game industry away from holiday-generated sales, to prove that people were willing to buy video games all year round. To do this, Atari introduced four new video game cartridges late in the first month of the year. The tactic was successful, and demand for the company's product continued to build.
By the end of the year, Atari had sold all of the video game machines that it had manufactured. Among its biggest selling cartridges was Space Invaders, an adaptation of a coin-operated arcade game originally designed in Japan.
Atari's arcade operations were also going strong. In , the company introduced Asteroids to compete with the Space Invaders arcade game, which was produced by another company. Atari's version proved to be a popular alternative. By the end of the year, 70, of the units had been shipped. In addition to its arcade business, in Atari also began to explore the market for its products overseas. Because the sale of video cartridges was extremely profitable, Atari introduced new games at a steady pace, releasing titles at the rate of one per month.
In , with demand running at feverish pitch, the company decided to ration its product. More than one million cartridges of Space Invaders had been sold. All in all, with its competitors falling by the wayside, Atari was the world's largest producer of video games, holding 80 percent of the American market. In addition, its home computer operations had become profitable, and Atari products dominated the sales of low-priced machines.
To protect its strong market position in the video game field, Atari also began an aggressive effort to shut down video game pirates by taking legal action against them. In November , the company won an important case against a company that was selling a copycat "Centipede" game.
Although Atari was aggressive in introducing lucrative new software, it lagged behind in marketing new hardware. For licensing inquiries, please contact: licensing atari. Atari Licensing is one business line of Atari Games, exploiting the catalog of more than games with partners and licensees. Atari Licensing. Atari Token. Atari Casino.
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