Sigh Oak, why you always have to be fact checking me? Basically where are three reasons to follow the natural city expantion path: you don't have to buy land except of some resource tiles and can save cash for something else as natural culture expantion is enough, your workers are kept busy pretty much till the end of the game, your map looks fantastic.
Adj Adj 2, 2 2 gold badges 20 20 silver badges 20 20 bronze badges. I think it should be emphasized that what you propose is good for aesthetics only; it's better to just build those trading posts on the outskirts instead of rebuilding existing improvements and then replacing them with those posts, as distance from the city plays no actual role.
That said, the end result does sound cool, maybe I'll give it a go : — Oak. Not exactly. If you concentrate on farms in the beginning then usualy later on in the game you feel short on cash and happiness.
Also all your land is already improved. So instead of buying new land for trading posts replacing your not so needed farms might be a good idea. That way you boost your economy and are able to support more happiness and culture buildings which allows for further city growth. Oh I thought you meant first building new farms and only then replacing the old with trading posts. By the way, if you add " " before usernames when you address them in comments then it will notify them about that response, it's recommended.
Oak, build the posts when you need them : usually its when your people become sad. BTW, you can also leave a tile or two with a forest near the city, as in developed map it will look like a park : and its possible to build post in the forest.
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Without these men and women, a civilization will stagnate and eventually fall prey to a more vigorous neighbor. Civilization Wiki Explore. Civilization VI. All Games. Explore Wikis Community Central.
Register Don't have an account? Worker Civ5. Edit source History Talk 0. Do you like this video? Play Sound. The third should go from the Capital to another Civilization to get Gold. This all depends on how many great Food tiles your Capital has available to work, while you must also pace growth in relation to available Happiness.
Other Cities will be fine, as the only Specialist type they should be working in the early-mid game are those from Universities and Public Schools.
They are only losing 3 Citizens from tiles while the Capital is losing or more at that point. While on Food focus, your other Cities can continue to grow just fine until you unlock more Trade Routes with Banking and Compass. When you've just founded a new City, you can help it grow rapidly by sending a Food Trade Route from the Capital. When the 30 Turns are over, you can switch the Caravan or Cargo Ship's Home City to the original destination and start sending Food the other direction to the Capital for the above-mentioned reasons.
Cities must be size 2 to make a Settler. If you do this right, and have the Workers to help with Production in a new City, you can have your Expansion City make your 2nd Settler while the Capital builds something important like the Hanging Gardens if Tradition , Colossus for extra Trade Route, or some other thing you require like a Writer's Guild. I like to have at least one going to each City always choosing Cargo Ships if the City is Coastal and two to the Capital.
Your Cities growing will provide more money from City Connections, make them better targets for other Civs' Trade Routes which give you income too and allow them to work tiles that give Gold. Look for Civs that have that Resource to trade, and offer them Gold for it if necessary. You can also see what Resources City-States offer and possibly ally with them to trigger this growth bonus.
In my Population Egyptian City in the screenshot above, I got a couple of these. Keeping the City on Food during that time is super-important to maximize usage of the bonus. When the celebration is over, the City will demand a new resource and you can start the process over.
They always ask for something you don't yet have. Starting Social Policy Tradition will give a free Aqueduct in the first four Cities, along with massive Growth bonuses.
These are HUGE. Overall, Tradition will make taller Cities than Liberty, but Liberty allows you to gobble up land quickly and have more Cities than Tradition. Overall, Tradition is viewed as the more powerful of the two for most games. Regardless of this, the information on this page is relevant to both.
You want Cities to be as big as possible, and as far as buildings go, the main difference is the need to make Aqueducts and Monuments in your Cities. If you want to experiment with what you learned here, take Tradition and try to get, at minimum, 3 Cities, but preferably 4. You will need far less Military depending how friendly the AI is, and if you can avoid expanding too close to them.
Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers. Making sure every Worked Tile is improved is important to growing, as are City Connections. Are you sure you want to report it? Michael says Is broken as it has one extra W in the address. I tend to play as a warmonger and always end up with the highest population in the game but never have any large cities do you recommend internal trade routes for warmongers or accumulating gold for the war machine?
I think Warmongers tend to play wide so will have higher maintenance costs. If you have partners that are not about to DoW you for your ways, you should be sending trade routes to get that gold. SuffNorgh says
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