How does phalanx work ogame




















Some people advocate that you should build only Lunar Bases and Robotics Factories until you reach lvl10 on both, and then build a Phalanx to lvl 6 or more, and a Jump gate. If you are an active fleeter, or aspire to being one, then you should be thinking of getting the Phalanx up and running as soon as possible. If you are a more cautious player then you may think about getting some defense on the moon.

Defense can be useful to prevent your moon being destroyed in a Moon Destruction mission, which are especially common in speed unis. In this case you should have at least enough defense to force a draw with one RIP. Make sure you build Lunar Base first and never run out of slots because you will have to tear down something to get more slots. Maybe you have a small moon on a planet but want to get a bigger one so it cannot be destroyed by RIPs that easily. In this case you can abandon the moon like a colony.

There you can abandon it. Once it is abandoned it will still be visible in the Galaxy for more days but in that time it is owned by the space. Missions going to the moon will still proceed and are not automatically recalled. When you scan a planet, you get a readout in a popup of all fleets going to and coming from that planet, similar to the overview screen of that player, giving the exact arrival times, and the fleet composition.

The advantage of this, is a player can scan your planet, see your fleet on a mission, and time his fleet to arrive 2 seconds after at your planet, this meaning he will destroy it for sure. This is why it's vital to avoid being in phalanx range. Every scan with a sensor phalanx costs 5, deuterium. If you scan target planet, you see only arrival time. You can't phalanx moon or debris field! A few things to note when using a Phalanx: - phalanx more times before launching your attack - When trying to time your attack choose your time carefully.

You can send a fleet of as many ships as you like between the two jumpgates once per every 60 minutes in a standard 1x universe, 30 mins in a 2x, 15mins in a 4x and so on TOTALLY free. Jumpgate travel is instantaneous. You can only send fleets between two jumpgates that YOU own. Since v5. D - Fox game can be used to make it easier to time your attack by using the times in the overview. In the redesign, you get to see the times without special add ons.

Depends on what you want with the moon - if you want to get a jump gate asap I believe building to lunar base 4 and robotics 8, then building the jumpgate is the fastest way.

To continue building just decon a robotics. General check done, edited that point D about foxgame and moved to english templates: Guide 15 - Moon Guide. This sentence is wrong: I personally recommend raising it to at least 7 which is 49 systems EACH way so 98 systems total which is the point where the duet cost of sending your fleet there as well as the cost of upgrading it further become quite high. Not sure if anything is missing.

The practical upward limit to the Sensor Phalanx is level 8. It takes 2. A level 8 Sensor Phalanx would allow you to scan 63 systems to either side as well as the home system, giving you systems to scan. Some players in older universes or those with faster economic speeds have completed much higher levels of phalanx.

However this takes significant time and resources. OGame Wiki Explore. Research Construction Fleet Missions attack, etc. Expeditions Alliances Trade Marketplace All gameplay topics. Dark Matter Officers Merchant Relocation. Help or Other. Player Forums Messages. Ask for admin help Discuss the wiki Contribute your help. Explore Wikis Community Central.

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